top of page
Siemens
2019 - 2021
My main task was to redesign the Win CC OA icon set which consisted of over 270 icons to replace the previous system icon set. This kept the icons crisp and clear at any size. Additionally, I prototyped the widget library which consisted of 90 widgets and focused on browser usability, clean design and improved performance.
Greentube
2008 -2018
During my 10-year tenure at Greentube, I played a significant role as a game illustrator, designing captivating visuals for games and also contributing to UI design and marketing materials. By working closely with developers, we enhanced game experiences and immersed ourselves in mobile game development, where we were pioneers in the industry. My contributions included creating illustrations for games, designing user interfaces, and developing marketing materials to effectively promote our games.
Amatic
2003 - 2007
My job at Amatic Industries was to design the game interface, characters and animations, working closely with developers. I had the freedom to choose any theme as they had complete trust in me. This allowed me to develop my graphic design skills and make a significant contribution to the development of high-quality games.
Funworld
2001-2003
In the 2000s, Funworld was one of the first developers of touchscreen technology on the market, seven years before the launch of the "iPhone". Funworld specialized in the production of touchscreen terminals and the provision of online gaming and betting software. My responsibility was graphic design, and I was given full creative freedom. The complete trust placed in me led to joint development of games with our team of developers.
bottom of page