László Földváry Senior Product Designer & Design Engineer
10+ Years Product & UX

László Földváry

Senior Product Designer & Design Engineer

Product Design • UX Architecture • Design Systems • AI-Assisted Prototyping

About Me

Senior Product Designer & Design Engineer with 10+ years of experience turning complex systems into clear, usable digital products. I combine product strategy, UX architecture, design systems, technical understanding, and AI-assisted workflows to move ideas from concept to working software.

Professional Experience

Senior Product Designer & Design Engineer

Independent R&D | Product Lab & Design Strategy
2022 - Present • location Remote

Independent product lab focused on designing, prototyping, and building digital products from concept to working software.

  • Designed and built functional MVPs across logistics, fintech, interactive portfolio systems, and AI-assisted product workflows.
  • Combined product strategy, UX architecture, design systems, and front-end implementation to validate ideas faster.
  • Created projects such as Bakery Live Tracker, eWa Fintech Super App, foeldvary.com, and Shadow Cartels as proof of a Designer-as-Builder workflow.

Senior UX/UI Designer — Industrial Software & Critical Systems

ETM professional control / WinCC OA
2019 - 2022 • location Eisenstadt

Designed UX/UI systems for industrial control and critical infrastructure software, focusing on clarity, cognitive load reduction, and reliable operator decision-making.

  • Standardized a complex widget library with 270+ reusable components, reducing implementation time by approximately 40%.
  • Designed high-availability dashboards for industrial and critical infrastructure environments.
  • Translated PLC data, alarms, and system logic into usable interface patterns and operator workflows.
  • Worked closely with engineering teams in agile processes to improve design-to-development handoff and implementation consistency.

Senior UX/UI Designer — Regulated Gaming Products

Greentube / Novomatic Interactive
2008 - 2018 • location Vienna

Designed UX/UI systems for 50+ regulated online gaming products with a focus on mobile-first interaction, cross-platform usability, visual hierarchy, and performance-aware execution.

  • Created scalable UI systems and reusable interface patterns across a large portfolio of gaming products.
  • Collaborated closely with technical leads to optimize asset pipelines, UI performance, and implementation quality.
  • Balanced player engagement, readability, payout logic, game rules, and regulatory requirements.
  • Ensured pixel-perfect execution across mobile, desktop, and international regulated markets.

UI Designer — Professional Desktop Software

Altova
2007 - 2008 • location Vienna

Designed interface assets and icon systems for professional desktop software, focusing on cross-platform consistency, visual clarity, and precise UI execution.

UI Designer & Concept Artist — Gaming Products

AMATIC Industries
2003 - 2007 • location Regau

Designed complete visual and interface systems for international gaming products, from early concept research to final UI graphics and motion execution.

UI Designer & Touchscreen Interaction Specialist

funworld AG
2000 - 2003 • location Schörfling am Attersee

Designed user interfaces for early touchscreen entertainment systems, focusing on touch ergonomics, button placement, visual clarity, and haptic interaction.

Print & Lithography Internship

Trend Present
1999 - 2000 • location Vöcklabruck

Early practical training in lithography preparation, print production workflows, and prepress execution.

Photo & Studio Production Internship

Studio Attersee
1998 - 1999 • location Vöcklabruck

Early practical training in studio preparation, lighting setup, and image retouching after photo shoots.